# Ecosystem and Utility Tokens

<figure><img src="/files/e3QiuinekQXdDuSwRqq3" alt=""><figcaption></figcaption></figure>

## <mark style="color:blue;">Ecosystem Token - zTURT</mark>

**Zombie Turtle Island** will launch a token called **zTURT**, short for **Zombie Turtle Token**, as the main token of value for governance and shareholding for the platform and organization.  This token will have a limited supply and will be extremely hard to earn as the games/development progresses. &#x20;

It can be staked on the platform or sold to the liquidity provider.  Eventually, we will list this on major **Centralized Exchanges** to drive more users and value to the ecosystem. &#x20;

Staking the token, will give you a **shareholder status**.  That being said, all income earned through sales transactions of the game, merchandises sold, and fees for minting **NFT Heroes** will funnel through to provide some very generous rewards for our shareholders.  All Stakes will be locked for 30 days before it can be withdrawn. &#x20;

Before launching the **NFT Hero minting** feature, we plan to reward our shareholders by **airdropping Generation Zero Heroes** with unique skills/abilities to 1000 lucky holders.  These **Heroes** are **Non Fungible Tokens** that will have a **store of value** when the game launches.  Every 5,000 **zTURT** that you own will add additional entries and give you a higher chance to own one of these **Heroes**.  The **Founder Wallets** will be excluded. &#x20;

<figure><img src="/files/k1rz9B0UgJhDEVBi1jVL" alt="" width="375"><figcaption></figcaption></figure>

## <mark style="color:blue;">Utility/Game Currency Token - ztCOIN</mark>

When the team launches the game/metaverse, **ztCOIN**, short for **Zombie Turtle Island Coin**, will be the **in-game currency**.  **ztCOIN** will power game play in the metaverse and will also act as the major contributing factor for Play-to-earn.  **The only way to earn ztCOIN is by playing the game.** &#x20;

An advantage that **ztCOIN** offers over **zTURT** is that it allows players to mint **NFT items** and resources, which can be listed and sold in the **player-to-player Free Market Place** for the chain's native token, ie **ETH**. &#x20;

There will not be an official **DEX** pair for **ztCOIN.** Any pairs listed will likely be created by players or users and my not have sufficient liquidity, so trade with caution. &#x20;

When the game launches, the game will only provide a swap tool called the **zTURT Mint Protocol** for players to swap their **ztCOIN** for **zTURT,** and vice-versa.  The ratio will start at **1,000,000** **ztCOIN** to **1 zTURT**, and will use the same formula as **Uniswap**. &#x20;

## <mark style="color:blue;">zTURT Tokenomics</mark>

**Max Supply:**  100,000,000 **zTURT**

**Initial Supply At Launch:**  50,000,000 **zTURT**

* **48.5% or 48,500,000** **zTURT** allocated for **Liquidity pool on a DEX.** &#x20;
* **11% or 11,000,000 zTURT** is allocated to the founders and development.  **1,000,000 zTURT** will be minted at initial launch to reward founders for providing funding and designing the project.  **10,000,000** **zTURT** will be locked up until the game is ready.  This portion can only be minted when players start earning. &#x20;
* **5.5% or 5,500,000** **zTURT** is allocated for airdrops and marketing.  **500,000** **zTURT** will minted at launch to provide initial marketing and airdrop incentives.  **5,000,000** **zTURT** will be locked up until the game is ready.  This portion can only be minted when players start earning. &#x20;
* **35% or 35,000,000 zTURT** is allocated for in-game play-to-earn.  Players will earn **ztCOIN** first, then they can swap to mint **zTURT**.&#x20;

**At Game launch:** the **35,000,000 zTURT** that were locked up from in-game allocation along with **35,000,000,000,000 ztCOIN** will be allocated to the **zTURT Mint Protocol contract** to provide liquidity for this swap feature.  Although, it is considered a swapping mechanism, we will refer to it as, **"minting,"** for sanity sake. &#x20;

**How zTURT Gets Minted:** &#x20;

* **zTURT** can only be minted when players earn the **in-game ztCOIN** tokens and swaps it for **zTURT** on the **zTURT Mint Protocol**.  This uses a swap contract that is similar to **Uniswap** but without fees.&#x20;
* For every **1** **zTURT** that is **"minted"** on the **protocol**, **0.10** **zTURT** is also minted from the founders' escrow to reward the **founders**, and another **0.05** **zTURT** will be minted to cover development and marketing.  This portion will be minted from the market/airdrop escrow. &#x20;

**Utility:**

* Provides **Governance** and **voting points** for stakeholders to steer the direction of the game and project. &#x20;
* Activates **stakeholder status** by staking to earn platform revenue. &#x20;
* Can be converted to **in-game curency ztCOIN** at any point after game launches.&#x20;

## <mark style="color:blue;">**ztCOIN**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Tokenomics</mark>

**Max Supply:**  Unlimited

**Initial Supply At Game Launch:** **Only 35,000,000,000,000** **ztCOIN** will be pre-minted and added to the **zTURT Mint Protocol** so that if users wish to swap their **zTURT** to **ztCOIN** they can do so.&#x20;

**How to attain ztCOIN:** &#x20;

* Just simply play the game and you will earn **ztCOIN** at a fair and gradual pace. &#x20;
* You can also attain **ztCOIN** at launch when the **zTURT Mint protocol** is ready.  The protocol allows you to swap from **zTURT** to **ztCOIN** .&#x20;
* The difficulty of earning **ztCOIN** will increase as **circulation supply increases.**&#x20;
* **For every 1,000,000,000 ztCOIN in circulation supply, the difficulty increases by 10%.**  This excludes the initial value that was put into the **zTURT Mint Protocol.**&#x20;

**Utility:**

* **In-game** currency
* Mint **Items** and **resources**
* **Upgrade** and **leveling** up **Heroes**
* Mints **zTURT** by swapping


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